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In November, look forward to the first phase in the revamping of EVE Academy, promising iterations on content and improved resources for all players – as well as the final Career video, focusing on PVP. The EVE Academy page is also receiving a revamp.
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If CCP can figure out how to guide players, especially at the end of the NPE content, New Eden should see greater retention of new players. New Landmark-based opportunities are also on their way, giving players opportunities to travel to and visit various interesting locations around New Eden and become better immersed in the world of EVE. In November, another testing phase will begin building data for the purpose of bringing players individually personalized content recommendations based on their activities and preferences in the future. Remember the opportunities system? From reading the article, I think we will soon see machine learning added to EVE. If anything, Skill Plans would become more like the EVEMon, but inside the client. I was updating my skill queues today and wish I had the ability to aim to fly a particular ship. In addition, players will be able to import and export Skill Plans to and from the clipboard. Corporation Skill Plans are coming to players in December, along with a new Skill Plan Manager role that enables corporations to create, save and share specialized plans with their members – providing a strong foundation and framework for new recruits. In the November release, look forward to being able to drag ship fittings into a Skill Plan to automatically populate it with the fitting’s required skills. Then again, my main characters have 262 million and 236 million skill points, so I'm not the intended audience.
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I have to admit I just update my skill queue and ignore Skill Plans altogether. The Skill Plans feature wasn't warmly welcomed by many. If the plan includes finally replacing the career agents with better content, I'll all for the effort. I am used to CCP putting out a new NPE every few years, not liking it, then either reverting back or going to start from scratch.
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Work is underway to introduce a mining mission in the first half of 2022, introducing players to the fundamental cycles of the EVE Online economy - the first step in a longer plan to iterate.įarther down the line, look forward to continued building on the narrative experience of the NPE through additional content, providing new players an engaging and enjoyable series of adventures! Since its release, the AIR NPE has seen a number of fixes and some polish – and in November, we’ll be introducing animated Aura, Vesper, and Balin for an even more engaging experience. Thankfully, the developers plan on iterating on the feature. The new introduction to EVE Online has increased the average length of a player's first play session in the game by 30%. While we don't know the name of the next quadrant, the article gave the reader a preview of what is coming in November.įirst, the new improved New Player Experience.
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Let's look at the second function that calls WSASend.Today CCP released a review of the third quadrant of 2021, Gateway. Maybe it is some type of mutex or member of the network structure or class that has to be set before another packet can be sent. The line that has " mov, eax" before the call to WSAAsyncSelect is interesting as well. Seeing as how the parameter for the buffer count on WSASend is always 1, the game could also be using WSAAsyncSelect to let the game know the packet has been sent successfully to let the next packet be sent as well as maintain the order of the packets. I'm going to take an educated guess that there is probably more than one open connection when the game is running, maybe two since there are two functions that call WSASend. There is a call to WSAAsyncSelect below the call to WSASend.
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If WSASend returns 0, meaning the packet was sent correctly, the game will jump and execute the code below. If WSASend fails with a return value of -1 or 0xFFFFFFFF in hexadecimal, it will continue execution to WSAGetLastError and return from this function with a value of 0, meaning that the function returned false which will probably result in the game closing due to a packet error.