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( The Word of the Day, class, is "TWADDLE".) One day, I am going to take a hatchet to Mountebank, cause there is definitely an interesting concept buried in all that twaddle. Dragon Compendium Classes & PrCs: A bunch of these have some really interesting concepts (Savant, Mountebanke, Cerebremancer, that Flux thing) with some interesting fluff, but rather fail to deliver a suitable mechanic. Deadeye Shot: The real question is why wasn't this available in core. Heartfire Fanner: Something I never really got a chance to try, but if I can get a game where this stuff is allowed (and in which I am actually a player), then this will probably be my next support-character experiment. Master of the X Wind: A set of proper monk-based, caster-progressing classes. Also had some interesting feats in a tree beyond Imbue Staff.
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Imbue Staff: A nice, non-Christmas Tree Effect way to have your wizard have a pretty cool staff. Extra Familiar/: For a more familiar-based arcane caster concept, which is always an archetype that I thought was a bit glossed over.
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Kung-Fu Genius: For all of your non-Carmendine Monk, Int-based monk needs.